November 2023 Progress Update

Happy Belated Halloween! We hope you all had a tricky treaty time. Here’s what we were up to during October!

Elzarde

A small abandoned town just across the river from Klatchez. It used to be a popular in-between town for people looking to travel to the Ovion Empire, but it became ruined during the civil war. Many bandits and others thrown away by society have taken up residence here.

Despite the state of the town, a lot of effort has gone into making the inn presentable… even if there’s only one good floor. They’ve patched up the holes, moved the best furniture in there, and may or may not serve a warm breakfast. If any merchants or visitors pass through they’re sure to get a decent stay in the hopes of providing some wares or at least some cash.

Most homes have holes in their walls and broken furniture, but this house-turned-warehouse is the worse of them. Everything here is free to use for repairs or kindling. It’s also a really fun “secret” hideout.

This makes the last small town to have their interiors done. Next? The big cities: Vescha, Olvia and Ziacia! (These might take a while 🤫)

Foresight

This month we’re going to highlight one new skill: Foresight. Our dear skill user focuses their energy and they are just so smart they can see your punches coming before you even throw them.

This skill is similar to the Block and Dodge skills in that by triggering this skill you will be able to avoid/minimize the first skill to damage you for the turn. In the same vein it will also raise your crit for the rest of the turn as well.

When reviewing the basic skills (Attack, Dodge and Block) and their relevant stats (Attack, Speed and Defence) we realized that the Crit stat was missing something. As a recap:

  • Attack – how much damage you do
  • Defence – how much damage does not affect you & how likely you are to block
  • Speed – how quickly your turn executes in battle & how likely you are to dodge
  • Crit – how likely you are do a direct hit avoiding defence

🤔 Seems like Crit doesn’t have as many benefits 🤔

To help balance that there’s two things we’ve changed:

  • Added a foresight skill
  • Crit – how likely you are do a direct hit avoiding defence & how likely you are to foresee an attack

As a side note – we consider attack to be a primary stat attribute, while defence, speed and crit are all sub stats. Attack doesn’t need help. Everyone picks it. Every time.

What’s Next?

Now with all that said, here’s what we’re focusing on for the next month:

  • Cutscenes cutscenes cutscenes
  • Vescha Interiors
  • Finishing Dungeon Puzzle Assets
  • More skills

October 2023 Progress Update

Happy Spooky Season everyone! Here’s what we were up to during September!

Niande

Ninade’s a village located just outside of the capital – Ziacia – and south of Wiska Forest. It’s a nice quiet stopping point between Ziacia and Olvia, and certainly much cheaper than staying in either of those cities! They mainly focus on forestry, and farming flowers and herbs. Here are some of the houses found here:

A small simple house – it seems like the owner is in the middle of making some pickles. I wonder how they’ll taste?

A family of four live here with the newest appliance: an oven. Amazing.

The Inn is on the smaller size but has a nice and relaxing library on the first floor. The owner is pretty laid back about whether you’re staying the night or taking a book out so take it easy. Just don’t bother anyone.

What’s Next?

That’s about it for this month. We’re busy working on cutscenes so there’s not a whole lot we can share for now. In the meantime this is where we are currently focusing for the next month:

  • Elzarde Interiors
  • Adding MSQ Cutscenes
  • Dungeon Puzzle Assets

Have a spoopy time!

September 2023 Progress Update

Hello everyone! It’s September…. can you believe it….?

Falaz

Falaz is a small town located directly on the border with Aerand in the middle of the marshlands of Vescha. Despite being a border town, they are known as being something of a sleepy town of retirees and children – a nice place to visit for peace and quiet. Not many people pass through despite the crossing because the marshlands and Viche forest are so annoying to travel through. Here are some of the homes you can find here:

Most homes are pretty cozy – made of brick and wood. Since they happen to live in a marsh zone surrounded by forest, many homes have fireplaces in them to help with the chill. The smoke helps keep the bugs away too! Sewing is also a common past time.

Since many people don’t come through very often, the general store and the inn share the same building. There’s not a whole lot of space for sleeping, and then general store is even smaller. There aren’t even any employees – just write down what you’re buying or if you’re staying the night and leave the payment at the books. Honesty is key.

Splash Screens, Animals and More

We worked on a variety of improvements this past month so here’s a few of them below!

One improvement we made was adding a splash screen when the game starts up. We made changes to the loading speed the other month but it meant that when the game booted up everything was preloaded. When that happens, the main menu screen would appear but it would be “frozen” and so you couldn’t interact with the game. It was very confusing and annoying 🙁

So we’ve inserted this handy splash screen which will deal with the preloading. So when the buttons appear on the main menu screen you can click them immediately 🙂

We also focused on adding various animals and bugs and giving them some AI. So for example, if you run through fireflies they’ll scatter and disappear.

For others, they’ll wander around a predefined area and do little actions like bouncing or eating nuts, grass, etc. We still have a few more to implement, like cats, but here’s a good showing of most of them. Once we’re all done, we’ll be adding these fellows to the existing maps and it should make things feel more alive.

Admin Updates

A couple other misc admin updates that don’t really fit in anywhere:

  • Thank you to everyone who sent kind messages about the news last month. It’s always awkward to reply “thank you” to these kind of messages individually – so please just know we read them all and appreciate them very much. Once again, thank you for your understanding.
  • Our twitch is no longer. If you’re interested in Tuesday 8pm EST Gataela streams you can find them here.
  • We now have a bluesky!

What’s Next?

As per usual we’re continuing to focus on interiors and MSQ and if we’re lucky some more misc improvements.

  • Niande Interiors
  • Adding MSQ Cutscenes

Have a good start to fall!

August 2023 Progress Update

Hello everyone! We hope you are doing well! Here’s what we were up to last month!

Klechate

Along with finishing Myranova’s interiors, we also wanted to focus on getting Kelchate’s interiors complete. Kelchate is a small fishing town located off of Myran Lake to the South-East of Myranova. It is also the town closest to Rical so sometimes visitors can be found passing through. Here are some of the homes you can find here:

There happens to be a hoarder living here. Maybe they are willing to sell you something for cheap? Like a couch! You’ll need a couch on your adventure, right?

There’s a local bookworm who – well – might need some help cleaning up. Be careful not to trip over anything – oddly enough those books ARE organized.

The local inn is a small Bed & Breakfast. Kick up and relax – you’re probably the only one staying here. At least the owner keeps things clean and there’s usually a snack or meal ready for you whether you asked for it or not.

TTBattle Skills

This is just a small note to say we are doneeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee. (Kinda)

New skills have been made (on paper) and we’ve cross checked that there shouldn’t be much if any overlap with existing ones. Our next steps are to get some graphics and SFX made for them, and then it’ll be implementation, play testing and balancing!

Which is to say there is still more work, but we’re good on this front for now. Once we’ve got some visuals we’ll go over some of the new skills and enemies. Look forward to it later this year.

Brief Note

Last month we mentioned that our cat was having a rough time and unfortunately she passed away from cancer a few days ago. We’re unsure how it’ll effect the next few months but we thank you for your understanding.

What’s Next?

Now that we’ve caught up on work we’ll be focusing on:

  • Falaz Interiors
  • Adding MSQ Cutscenes
  • Misc Improvements such a adding a splash screen, adding new animal behaviour, etc.

Have a good summer!

July 2023 Progress Update

Hello everyone! We hope you are handling the humidity well because – wow it’s been hot, humid and ever so smokey here. Here’s what we’ve been up to over the last month!

Assets Assets Assets

Over the past year or so we’ve worked on a graphical update and on expanding the turn-based battle system by adding new enemies, skills and animations but…. well… it seems it hasn’t been added to the game yet. Whoops.

We did a small audit and it turned out a lot of various animations were missing, so we worked on adding them and- y’know- there were just a few missing. A few hundred. Close to a thousand really. Well more than that. So… that was our month.

Also taking care of this cat.

This spry young 15.5 year old cat needed an emergency operation… after more than a week of various tests, late nights (and mornings) at emergency clinics etc. No need to worry – she’s doing fine (although she hates the cone) but this sort of meant that this month was dominated by mundane work and cat care.

Ambience Improvements

As for polish improvements, we made a small change so that when you walk through ambience the BGM will quiet down. You’ll now be able to hear the buzz of the forest, the roaring waves and the hum of markets much more clearly!

Also we made our first test room as we will have incoming VFX and SFX surface improvements!

What’s Next?

We’ll be mainly catching up on last month’s work:

  • Finish adding Myranova interiors
  • Finalizing Cutscene music
  • TTBattle Skills and Balancing

And if we happen to finish catching up before the end of the month, we’ll be moving onto more interiors and cutscenes!