Hello everyone! Here’s what we’ve been up to the past month!
99 Bugs in the Code
I’m sure everyone is aware of the old saying:
99 bugs in the code. 99 bugs in the code. Take one down, patch it around, 127 bugs in the code.
Which was more-or-less the status of the game this month. During the past month we held a play-testing stream playing through the current version of the demo, giving commentary, and finding 62 bugs. Which naturally swelled to 64+ as we proceeded to fix them all in the next coming days.
The good news? It’s 62+ bugs players didn’t find. The bad news? 62+ bugs.
In any case, we’re working on stabilizing the demo, finding weird edge cases, and making sure the game plays well. We do still get the occasional bug report from the previous demo, so we’re hoping to get everything more solid!
Ps. That play-through will be uploaded to youtube in the near-ish future.
So how is the current demo going? We’re still on schedule! We’re still targeting end of August/early-September!
We’re working on making a new trailer now, and gathering loads of screenshots. The downside is that we don’t have too many things to post at the moment, as we don’t want to spoil the changes we’ve made to the story. (Yes, we know we did a play test session where we spoiled everything but shhh)
So in the meantime we won’t have too much to show, but if you do want to see our slow decent into testing/bug madness Twitch is the place to go. For everyone else, we hope you’re excited to play the new demo soon!
Hey everyone! Happy July! Here’s what we’ve been up to the past month!
This past month we added one of the more highly requested features from our backlog: The World Map!
This world map’s design is probably not surprising to people who’ve been following along for a while, but it is certainly a new addition to the game that we’ve been wanting to put in for ages.
This world map will show you all the major locations in the game, your rough position in the world, and where your next goal is, along with various warp point locations.
We hope everyone enjoys it, and it helps them navigate the world better!
We’ve also been doing polish passes and slowly improving the quality of everything. For example, here is what the Statement Screen looked like:
And now it looks like:
There’s a bunch of other small things like that, but generally speaking we are slowly approaching:
We can say for certain it will not be out this month. We have a good number of tasks to complete this month, so at the moment we’re targeting either late August or very early September.
We’ll be continuing to finish off the demo. If you’re interested in checking in on how it’s going, or just want to hang out, we’ve been streaming a good portion of the development on Twitch as of late. We’re usually streaming about 3-5 times a week for 2+ hours at a time around 7pm-10pm EST.
Hello again everyone! Here’s an update on what we’ve been up to the past month!
We’ve been working hard over the past month to finish rewriting the demo debates, and making changes to debates in general. We won’t be going into particular details with the specific debate changes, but we would like to talk about one major change we’ve made: removing the debate progress bar & charisma stat.
The debate progress bar has been part of the game’s design since the beginning and was intended to display the debate’s progress. It would be influenced by a user’s charisma stat, and to clear a debate you needed to have a high enough charisma stat and be able to select the correct choices.
We ran into a few issues with this:
What the bar at the top of the screen did was unclear. It was assumed it was for:
How much your opponent liked you
You could choose all of the correct options in a debate and fail because your charisma was too low
There was no indicator on how much charisma was needed
If your charisma was very high, you would have a full progress bar before the end of the debate, which was confusing
Even with the debate bar filled in, if a very bad option was picked you could fail, which was also confusing
So we decided to get rid of it.
Now debates focus more on selecting correct choices, and doing investigative footwork (i.e. talking to NPCs to figure out the correct choices) than choices plus stats.
We hope everyone will enjoy the debate changes!
So what’s the status of the demo? We have good news! We’re targeting to release the demo within the next few months in either July or August! We’re still figuring out the details, but keep your eyes peeled for it to drop in the near future!
As always, we’re continuing to work on the demo update and quality of life improvements! Look forward to the news in the next few months~
Hey everyone! Happy May~ Last month we made a huge leap forward with the demo update!
Most of last month focused on updating maps, NPCs and checking to make sure everything both ran smoothly and we didn’t run into weird “getting stuck in collisions when changing maps” errors. These things aren’t quite glamorous to look at, but there’s nothing worse than it actually happening, especially if you haven’t saved in a while…..
Some of you folks will have noticed that last month we made a return to Twitch streaming! We had to stop streaming a couple years back due to a poor internet connection. How poor? Let’s just say on average the download speed was 600kbps.
So we got a new connection last month, which means streaming is now possible again! We don’t have a schedule at the moment, but if it happens it will typically be sometime around 6pm to 9pm EST. To find out when we stream, follow us on Twitch!
We’ll be continuing on as usual. We’re getting closer and closer to feeling comfortable of calling a date for the new demo release, so keep an eye out on the next few updates!
Happy April! I hope everyone had a good March! This past month was more chugging along as usual on the graphics update, but here’s some of the cooler stuff we’ve been up to!
We showed it off a bit last month, but we’re putting in time-of-day shaders! We showed off the sunset one last month, so here’s our nighttime one!
When the game was first conceived, we wanted to have a dynamic day-night cycle for the whole game. Except that is a heck of a lot of work. So we now have it for select maps during select story segments to help set the mood~
We’ve been told that it’s much more impressive in-game so we hope everyone looks forward to seeing them in action!
Another small thing we’ve done is include these quest popup icons whenever you gain a new quest. In the old demo there wasn’t any indicator, and that was fine since it only had main story content. But as we move forward with the new demo, we’ve realized that it’s a big improvement to just know that you’ve picked up a new quest or finished one! Plus, talking to some NPCs will trigger sub-quests, so it’ll be good to know when you’ve picked one up~
Bit of a ~spoiler~ but we’ve been making some interesting upgrades to the Debate Battle System. If you don’t want to hear any of it, best skip to the end.
In the current demo, during the tutorial section, there is a merchant you speak to, to get some bread. In order to convince her to hand it over to you, you need to gather a set of facts from around town and use them.
We’ve talked about it previously, but some of the upgrades we’ve done to the Debate Battle System is to divide gathering statements into three types: Facts, Testimonies and Evidence.
In the current version of the demo, there’s three statements and only one guy has the one you need to advance through the main story. In the new version, these three are now testimonies and gathering all three will produce a statement for you, which you can use in the debate.
Cool! This means we can have less facts, but more meaningful ones.
In the grand scheme of things, no one really cares that one bread seller in Vuni is not selling well, but it being a symptom of a larger problem and being used to back up a conclusion (i.e. poverty in Vuni) is much more substantive.
And there’s more~!
Another minor improvement we made was to add support for custom actions during a debate. For instance, our merchant friend is a merchant, it seems obvious that she might just offer the bread to you to buy. In the old system, this wasn’t possible. To do something like this the debate would end and you could be given the option in a cutscene of sorts. Now she’ll give you the option to buy the bread instead of trading it for info.
This’ll open up more possibilities for more interesting options, so we hope you look forward to it!
Going forward we’ll be continuing to work on the demo update. We’ve been getting a lot of feedback from testers and the build is very stable so we’ll be adding in a bunch more content in the next month! We’re steadily approaching completion, look forward to it~