Category: Progress Update

January 2020 Progress Update

Happy New Year! We hope everyone is doing well. This month we’ll be talking about what happened in December, what happened in 2019, and what we’re planning to do for 2020!

December 2019

December was focused on getting back into the swing of things after our break in November. We did a lot of planning, story writing, and other supportive work to prepare for this year.

We’ve also started working on the next beta release which is to land sometime around March. We’re aiming for a relatively safe-sized release, so it’s been going quite well thus far, and we’re estimated to be about halfway there. We may end up squeezing in some more bugs fixes than expected, or releasing it early, depending on how planning for the Summer beta goes.

Otherwise, we’ve begun to upload our Twitch development streams to Youtube. Let us know what you think!

2019

2019 was a busy year! We:

  • Released the demo update
  • Moved to a new site
  • Added new music, art, animations and story and a load of new features
  • Started Twitch streaming again
  • Created a Discord server
  • Publicizing our git commits using Discord
  • Started archiving dev streams on Youtube
  • And more!

2020

So what are we planning to do for 2020?

  • Beta Releases every quarter to Beta Testers
  • Finishing the Main Story Quest for the game

The beta releases we’ve spoken about many times by now, which should come as no surprise. However, to speak to the second one requires some more explanations.

First, for those unfamiliar with the term Main Story Quest (MSQ), it refers to all of the cutscenes, quests, etc, which are mandatory to complete the game. So to say that we want to finish it, is to mean that we want to have the MSQ in the game, playable, from start to finish by the end of the year.

The story for Gataela was written almost 7 years ago. In trying to get the first demo completed, and then the second one, it has sat there waiting to be added. By the end of the year we don’t want it to be waiting any longer.

However, that does not mean the game would be considered complete. We have a number of side quests and Kickstarter rewards to add to the game too!

Obviously our ideal is to have the game complete this year. However, after seeing how long it took to complete the demo update, we’ve decided to be a little more realistic. That’s why the goal is a little low-bar.

Otherwise, we will also be working on adding new SFX, more graphical updates to non-demo content, new maps, more story, gamepad support, more features and aiming for more platforms (consoles?)!

Thank you for all the support over the past years and we hope you look forward to seeing how Gataela grows this year!

December 2019 Progress Update

Hey everyone! Last month we released the demo update, and with that decided to take a break and do some planning! So, what’s up for the future?

Demo Release

As a reminder, the demo was released! We hope everyone enjoyed the updates we’ve made, and if you haven’t gotten around to it yet, we’re looking forward to hearing your feedback!

What’s Next?

This past month was spent mostly relaxing and taking a break. Taking a step back, planning for what we want to do and so on. There was a lot to reflect on process-wise, and a lot to look at what is left to get the game done.

Earlier this year we mentioned that once that demo was out we wanted to release beta updates every quarter to the beta testers. We want to keep to this promise, and so we’re currently targeting the next beta release for March 2020.

So what will be in March 2020’s release? Here’s a short list:

  • New debate
  • New story content & skits
  • (Some) Side quests
  • Turn-based battle improvements (ex. Dodge, Block, Crit animations, some UI improvements)
  • Planning for the future: unit testing framework, debate system workflow improvements
  • New battle animations
  • Preparing for Summer 2020 beta
  • Minor improvements and bug fixes

This will be our first attempt at having a planned beta release each quarter, so we’ll be focusing more on bug fixes, workflow improvements, and a little bit of story. The Summer 2020 update will likely be much larger, as the number of maps added will double the size of the current in-game world.

We’re also anticipating the next Gamemaker Studio 2 update, which should make cutscenes easier to script. However, large version upgrades tend to break things, so we want to make sure that we have testing in place so that if something breaks we know!

Otherwise, in December we will likely be streaming a lot from the 15 to the New Year! We look forward to seeing you all then!

November 2019 Progress Update

Hey everyone! Hope everyone’s been enjoying the demo release! Here’s the update for November~

Demo Update

We’ve been talking about it for ages, but the demo update is finally out! If you’re interested in more details, such as why we needed a demo update, or why it took so long, please check out the release notes.

We hope the description there has enough details, but on the off chance it does not, feel free to reach out!

Discord Server

Speaking of reaching out, we decided to make a discord server to make it easier for people interested in the game to talk with each other and ask questions to the dev team.

In the past we had a discourse forum, but it was unused by people. There were also other forums of communication like Tumblr asks or Twitter messages, but that didn’t really seem to work well.

This server is by and large an experiment for now. We don’t know how many people will join or chat, so for now the server is a little bare-bones. You can chat with us, we can chat with you, and you can spy on our git commit titles. There is also a special channel for Kickstarter backers.

We’ll add more features as we go, so if there’s something you’re interested in, please join and let us know.

In the meantime, if you are interested in joining, you can click here.

What’s Next?

The demo update is done! So what’s next?

Our immediate goal is to get the demo up on Steam. Hopefully by the end of the week. Afterwards? We plan to take a bit of a break.

We mentioned it a few months back, but we’ve been planning to take a little bit of a break on development for about a month. Since we released the demo on November 1, the month of November is our break month. Although I say we’ll be on break (which we will be) we will also be doing some prep for the next phase of the project: finishing the game.

Some of us have been working on the game for 7 years, others for 2 years, and some even less. Either way, we all want to finish the game. The demo update was absolutely necessary in order to complete a game with the quality we wanted, but it did take away from finishing it.

So! With all that said, our next update in December will be light on development details, but hopefully will talk more about what we will be doing going forward to get the game done!

Look forward to seeing you all then~!

October 2019 Progress Update

Hey everyone! Hope everyone’s been doing well. This post this month is super short as there’s only 1 thing on the agenda: The Demo Update!

Demo Update!

As we’ve been saying for months now, the demo update is on the way. We will have more details on the exact date sometime this month, but we’re happy to say that the demo is almost complete! Somewhere between 99% and 100% to be correct.

We had wanted to stream most of the remaining progress on Twitch last month, but due to technical difficulties it wasn’t possible. That being said, we did squash over 50 bugs! Our recent play tests have also produced very few critical bugs so the demo is all-in-all in a good place.

Speaking of bugs, we counted up just how much work has gone into this demo update. As of writing, we’ve made 887 changes! This includes either new features or bugs fixes and so on. Hopefully that number doesn’t climb too much higher…. but it’s quite a feat! This past year and a bit has been very very busy!

So once again, apologies for the delay. We hope it’ll be in your hands soon enough!

Have a spoopy October~

September 2019 Progress Update

Hey everyone! We hope your summer was sunny and cool! Here’s what we’ve been up to this past month!

127 Bugs in the Code

A bug! Zack, cover your eyes!

We’ve been working on hardening and stabilizing the demo. All of the content is in there now, but there’s a large number of bugs that need to be stomped out.

Unfortunately this isn’t the most glamorous period of time for any piece of software, but we will likely be streaming most of this process on Twitch this month if you would like to see our slow descent into bug-fix madness.

Demo Update

So with all that being said, how is the demo going?

Although we wanted to target a release for end of August/early September, it seems like it’ll be around early October at the soonest. We want to make sure this update is solid, so our apologies for the delay.