Category: Progress Update

May 2021 Progress Update

Hello everyone! We hope everyone is enjoying the spring weather and continues to stay safe. Here’s what we were up to for the month of April!

Trailer Update!

Last month we mentioned that there would be a small surprise released and that was a new trailer! We spent quite a while working out the new trailer and trying to have it represent the current state of the game. While we were doing that, we looked back at all of the old trailers and – Wow! Gataela has come a long way. We hope that this new trailer gives you a better idea of Gataela as a game and how development is going!

Battle Updates

We spent another month working on battle upgrades and knocked a lot of items out of the park. To give a brief summary:

  • Added about 80-90% of the skill animations into the game with the new graphics
  • Enabled status effects
  • Items that apply status effects are now affected by chance as specified on the inventory summary page
  • Group-wide skills that apply status effects will affect each party member with chance differently
  • Started to work on new SFX for these animations

We’ll be continuing to work on battle upgrades over the next few months, but to a lesser degree as we begin to shift back into level making and cutscene adding. We do plan to hold a game development stream sometime in the future focusing on the TTBattle System and rebalancing it. If this is of interest, please make sure to follow our Twitch channel or Twitter to get notified when it goes live.

6 / 2 (1 + 2) = ?

It seems like just about everyone had an opinion on how to handle this math problem this month, so how about we ask the cast of Gataela?

What’s Next?

Starting next month we’ll be shifting to working on levels, cutscenes and battle related work inter-spaced throughout. We’ve gotten a ton of new assets from the wonderful folks at Buko Studios that we’re itching to put into use so we hope everyone will enjoy the new environments!

April 2021 Progress Update

Hello everyone! If you’re in the Northern Hemisphere, we hope you’re enjoying the warmer weather!

Battle Classes

Continuing on the battle upgrades, this past month we began work on adding visuals for the different battle classes! There are a total of four different battle classes depending on the type of weapon the party members use, and each class has it’s own strengths and weaknesses.

Close Quarters Combat

Fists? Daggers? Whatever. Use what you have and take matters into your own hands. With your high speed and attack, just about any opponent can be taken down with a solid one-two!


Hey there quick-draw, if you like to move fast and wide-range damage, this is for you! Focus on taking control of the field and whittling down your enemies before they can even approach.


The noble sword of a well trained knight; focus on counters and supporting your teammates. Don’t think they’re just guarding though! Once ready to attack they will mercilessly slash through all of the enemy’s defences!


Pistol-sword, pistol-axes, bayonets, you name it. Get the countering skills of the sword, with the speed of the gun, and the added bonus of paralyzing and petrifying your enemies in their tracks.


We have a (very very) small surprise this month that we’ve been really working hard on. Keep an eye on the twitter to see just what it is~!

What’s Next

We’ll be continuing to work on the TTBattle system, and hoping to start on some new areas. In the meantime, we hope everyone enjoys the warm weather and remembers to stay safe!

March 2021 Progress Update

Hello everyone! It’s March again.

Battle Upgrades

Last month we spent time working on adding new Battle Animations, but we also made a few changes to the battle system to help support that! The first one was adding group-wide skills and items! The second was adding a respawn timer for enemies on the overworld.

Our original design for the overworld had enemies respawning every time a new level was loaded. The idea was that the levels were large enough that there wouldn’t be too many enemies, so having an instant respawn when re-entering a level was fine. We got some feedback that we hadn’t accounted for: if you’re changing between two different levels fairly often (ex. Wiska Forest) then it would actually feel like there were too many! So we’ve added a five minute respawn timer to all of the enemies in hopes this will help alleviate some of the problems.

What’s Next?

We’ll be continuing to focus on Battle Animations and the TTBattle system in the near future. We’ll be looking to show off new enemies, skills and areas over the next few months! In the meantime, we would like to thank everyone who takes the time to fill out our bug report form! We’ve started to address some of the issues, and are looking to address more this month. Take care!

February 2021 Progress Update

Hello everyone! We hope you all had a good start to the year. Here’s what we were up to for the month of January!

Beta Update

In case you missed it, the Beta Update went out a couple weeks ago! We added a lot of story, new debates, new skits, updated all of the existing SFX and much, much more!

Backer Rewards

We’ve started work on some of the in-game backer rewards. Below are some of the custom NPCs made by Owen!

Font Options

One of the things we’re planning to tackle this coming month is font options. We’ve been slowly adding accessibility settings to the game on an as-needed basis, and this is an option that has been requested a couple of times before. There’s a lot of work that needs to go into this, but here’s a sneak peek!

Battle Animations

Another thing we’re looking to add in this month is a bunch of new battle animations made by Owen and Louis! Look forward to seeing more gifs of these in the future!

January 2021 Progress Update

Happy New Year! We hope everyone had a safe and relaxing holiday season. Here’s what we were up to during December and what our plans are for the new year!

December 2020

During December we primarily focused on developing the next beta update. We wanted to get it finished for the end of December before New Years, but between holiday breaks and spending time with immediate family it didn’t end up getting finished and tested. We have about one thing left for the release before testing, so look forward to seeing it later this month.

2020 Review

Before going into our plans for 2021, we want to give a brief roundup on and celebrate what we’ve gotten done in the past year.

  • Released 2 Beta Updates, 1 Demo Update
  • Upgraded to Gamemaker 2.3.x+
  • Revamped all of the SFX and added a few more
  • Completed the graphical update – all of the battle animations and all of the characters for the game have had their sprites updated
  • Added in a quarter of Gataela’s world
  • Restructured the skit and cutscene systems
  • Added some extra polish to the UI
  • Improved the TTBattles by adding criticals, dodge, escape and updating visual effects among other bug fixes
  • Added our first pass of fullscreen mode
  • Started work on adding new overworld tiles and new animations
  • Plus a ton of bug fixes and misc improvements

2021 Plans

Last year was a big year for structural changes and preparation for Gataela as we worked to put in more content for beta testers. We tried to do quarterly beta updates and they were more-or-less successful. We can’t say that the pandemic has not impacted our ability to complete them. As we expect more of the same as last year, here’s some of the big changes and things we’ll be attempting to get done:

  • No quarterly beta updates, they’ll be released when ready
  • Finishing all of the debate portraits & adding a few more
  • Adding more SFX and making new SFX
  • Creating new overworld tiles for new areas & to add more visual interest
  • Adding in more music and expanding the soundtrack
  • Creating new enemies, more battle animations, more VFX, and more creatures to make the world feel alive
  • Backer In-Game Reward Fulfillment
  • Adding more cutscenes & content

Most items are to be expected, but to briefly note on the quarterly beta updates, we’re largely making this change due to COVID and the on-going pandemic.

In 2019 while we were preparing for the updated demo we had internal milestones each month where we had a dedicated tester run through the content and note issues for us to fix. Our thought was that for 2020 we would be able to keep this up, and releasing quarterly would be absolutely possible. However the pandemic has greatly affected how we work, and when we work. In order to release quarterly the team needs to work in a very structured linear way, which isn’t possible anymore. So for those reasons we can’t guarantee when future updates will be. Thanks for everyone’s understanding, and we’ll be sure to let everyone know when they become available or when we feel one will be coming!

In the meantime, look forward to January’s update and have a good new year!