Happy New Year! We hope everyone had a relaxing holiday season. Here’s what we’ve been up to in December, what we accomplished over the year, and some goals for 2022!
December 2021

December was a little bit of a slow month, as we took some time to relax and visit family and friends. That being said, we did get a few things done, such as:
- New enemy animations
- Finishing some palette swaps for cats/dogs/birds
- Finished updating older maps with the new biome
- Fixed all user reported bugs (and a few others)
- TTBattle infrastructure upgrades & planning
- More cutscene writing
2021 Review
The past year was hectic and we accomplished a lot more than we expected. The biggest example of this is what happened with the in-game world map. Just to show off how much has changed, take a look at the images below!


As you can see, we increased the game world size by at least 25%, leaving only the bottom section left to go. We also:
- Released a Beta Update
- Fulfilled some Backer Rewards
- Added Font Accessibility Options
- Upgraded and added all the Battle animations and SFXs
- A variety of TTBattle Upgrades such as:
- Group Skills
- Respawn Timers
- Battle Class Visuals for Player Characters
- Reimplemented Status Effects with new animations
- Added differing chances for group-wide status effect skills
- Skipping turns now has an animation
- We added a bug and feature report form
- We released a new trailer
- The new overworld tiles for the new biomes were completed
- As seen above, we completed a new biome/province
- We worked on new VFX for the overworld, such as flag animations
- New enemies, emote bubbles and running animations!
- Skill and Item icons were updated with a 1080p version
- We worked on creating passive animals, such as cats, dogs, birds, frogs and others
- We worked on UI animations and improvements
- Almost finished the soundtrack
- And we’ve been streaming regularly on Twitch!
2022 Plans
So what do we have planned for 2022? Well, it’s a little bit more of the same, but we want to focus on finishing up a lot of areas that are currently in progress, such as:
- Finish TTBattle planning, upgrades, and implementation
- Finish adding new enemies and skills, including relevant SFX
- Finish adding all of the overworld maps to Gataela (that bottom section in the above images)
- Shader improvements, such as the house shader for performance, or the water shader for visuals
- Finish end of game rewrite
- Add all of the cutscenes and skits for the end of the game
- Rewriting debates
- Writing and adding side quests
We are also considering releasing a demo update with all of the bug fixes, and maybe a TTBattle specific demo to get feedback on how the system plays at some point during the year.
In the meantime, we hope you all continue to stay safe!


December 2021 Progress Update