Category: Release

0.8.0 Release Notes

Summary

Our large overworld graphical overhaul update is now here! We’ve redone the water, redone the overworld, added passive animals, more audio and improved the performance all over the place! We’ve also got a slew of bug fixes, improvements, engine upgrades and other changes.See the change log for the full list of changes.

It is available to download on Itch, Gamejolt and Steam.

If you come across any issues, please log them here. For more dedicated support feel free to send us a Tweet or DM, message on the Discord Server, or email us.

Change Log

Improvements

  • Redid the water for the whole game
  • Redid Vegetation for the Wynoa (starting demo area)
  • Added passive animals
  • Added Passive Animals to Wynoa (starting demo area)
  • Updated battle maps to reflect updated vegetation
  • Added custom Kickstarter rewards
  • Added missing BGM & SFX
  • Added Performance Flags for Caves, Houses and Water shaders
  • Added success/fail jingle & VFX for Crafting screen
  • Removed the timer from Debate Battles
  • Added locked doors to Vuni’s military office

Fixed

  • Cutscenes that started automatically would randomly freeze after playing for a while but be fixed after a restart
  • Directional audio in some cutscenes breaking/popping when the camera moved
  • Cole disappearing in the opening cutscenes when talking to him
  • Pop-in when changing maps during cutscenes
  • Mini map arrow not updating after an event was completed
  • Matched wolf design in fight to cutscene design
  • Lowered volume of Inn Sleep SFX, & Market, Ocean and River ambience
  • Wooden stairs not playing wood SFX
  • Metal roof SFX not playing metal SFX
  • Ambience SFX now respects default max gain
  • Reworked input action button handling so the keyboard and mouse do not conflict with each other
  • All Wynoa collisions due to upgrades
  • All Gamemaker upgrade bugs
  • Overworld enemies not affected by tall grass
  • Offset wind-able objects from each other when wind enabled
  • Enabled wind when clouds are on map
  • Wind-able assets not affected by tall grass
  • NPCs walking outside of wander range
  • Optimized laundry shadow
  • Optimized tall grass shader to use the GPU more
  • Crafting Screen button background not appearing
  • Water tilechecking
  • Removed devil’s rock in vuni pumpkin patch
  • Adjusted small rock bounding box
  • Enemy chasing player off a cliff near Wynoa
  • Key press order if pressing more than three keys at once and then pressing keys after the fact
  • Save changes not prompting on status and equipment screens when pressing back
  • Escape button not exiting menus
  • Most main menu screens not having black bars at full screen. Fixed Map Screen being blurry when full screened

Other

  • Upgraded Gamemaker to v2026.0.0.23 Runtime
  • Upgraded Steamworks SDK
  • Wandering enemies and NPCs are deactivated when leaving the view
  • Passive animals for Olvia, Lakure and Vescha, NPCs for Olvia & Vescha, & Lakure redo is included in this update but is unavailable because the demo is limited to Wynoa (however it accounts for the file size increase)
  • Adjusted and added many Turn-based battle enemies, skills, SFXs, etc. but unavailable in the demo for now (however it accounts for the file size increase)
  • Refactored tile checking and tile data information – should be more performant
  • Removed large water textures

0.7.3 Release Notes

Summary

This is a small update to fix a crash some users have reported.

It is available to download on Itch, Gamejolt and Steam.

If you come across any issues, please log them here. For more dedicated support feel free to send us a Tweet or DM, message on the Discord Server, or email us.

Change Log

Improvements

  • Ignore transparent tiles while perform tile-checking for VFX/SFX

Fixed

  • Fixed a crash during cutscenes when a character moves backwards

0.7.2 Release Notes

Summary

This is a small update to fix a couple issues some users have reported. Of particular interest is the new performance toggle for the “Walking through long grass” effect. If you happen to have a laptop with an integrated graphics card we recommend turning the effect off if you are noticing frame rates dropping.

It is available to download on Itch, Gamejolt and Steam.

If you come across any issues, please log them here. For more dedicated support feel free to send us a Tweet or DM, message on the Discord Server, or email us.

Change Log

Improvements

  • Added a performance toggle for the “Walking through long grass” effect in the Options Menu
  • Can now use the interact key on enemies
  • Added fade transitions to menu screens
  • Added weapon-specific battle animations for party members

Fixed

  • Adjusted VFX/SFX grass definitions so that paths partially covered by grass will have their SFX/VFX triggered
  • Fixed the movement key being “stuck” in a direction if you released it while talking to NPCs
  • Fixed newly added party members sometimes not having battle sprites (and crashes associated)
  • Fixed the minimap saving focused state while transitioning between screens
  • Fixed post cutscene events that may not be triggered
  • Fixed anchor points for party member battle animations
  • Fixed Slash being considered a Gun skill and not a Sword skill

0.7.0 Release Notes

Summary

Welcome to the big ol’ grand ✨ Performance Update ✨. We’ve improved loading, we’ve improved transitions, we’ve improved shaders, surfaces, FPS stability, memory usage – the list goes on! We’ve also added a few QoL changes, a little bit of polish and a bunch of various bug fixes. Plus a bunch of engine upgrades! See the change log for the full list of changes.

It is available to download on Itch, Gamejolt and Steam.

If you come across any issues, please log them here. For more dedicated support feel free to send us a Tweet or DM, message on the Discord Server, or email us.

Change Log

Improvements

  • Drastically improved performance for loading maps, transitioning between screens, etc.
  • Improved performance for shadows, interiors, tall grass, overworld objects and the minimap
  • Improved performance for all entities that use surfaces and shaders
  • Sped up most screen transitions
  • Lengthened the DBattle transition
  • Added a splash screen on startup
  • Lower BGM when ambience is playing
  • Added button hover effects
  • Added party swap animation
  • Made some improvements to SFX
  • Added VFX when running over sand, dirt, water, etc.
  • When gaining items, items that you can use in battle are auto assigned to the battle wheel if there is an empty space
  • Party portraits are now always displayed in the inventory

Fixed

  • Fixed many, many, many issues related to Gamemaker upgrades (70+)
  • Fixed some flickering that may occur when starting cutscenes
  • Fixed confusing minimap arrow in bandit camp
  • Fixed crash when interacting with certain bandits in the bandit camp
  • Fixed an area where you could get stuck and soft-lock in the bandit camp
  • Fixed an area where you could get stuck near wiska forest
  • Fixed some enemy attacks not occurring
  • Fixed the countdown clock showing hours in battles
  • Fixed DBattle music playing after a transition and not before
  • Fixed party members who are not in party any more levelling up and gaining exp in debates
  • Fixed Continue From Save breaking when in a battle triggered by a cutscene
  • Fixed flashing battle bar at the start of TTBattles
  • Fixed use item in inventory not applying when clicking on the characters face
  • Fixed automatic inventory assignment causing duplicate entries
  • Fixed white border on fighters in opening cutscene
  • Fixed action events not visible after valid cutscene without map reload
  • Fixed post cutscene events may run out of order when loading a map
  • Fixed shaders breaking when entering into the menu from inside of a house
  • Fixed an infinite popup that may occur when interacting with a locked door
  • Fixed input may be checked when the window is unfocused
  • Fixed double shader effect inside buildings
  • Fixed laggy skill up button
  • Fixed being able to click on buttons during a screen transition
  • Fixed infinite dialog box popup
  • Fixed minimap crashes
  • Fixed interior crashes
  • Fixed title screen buttons disappearing when pressing back at the start of the game

Other

  • Upgraded Gamemaker to v2023.11.1.160 Runtime
  • Upgraded Steamworks SDK
  • Upgraded DLLs to work with x64 configurations
  • Reimplemented all Debates to use Chatterbox
  • Changed input handling to use Input

0.6.1 Release Notes

Summary

This is a small patch to address a few issues that players have run into with the most recent update.

Please note that there is currently a bug with cutscenes where cutscenes will randomly not complete correctly for different users in different places. We are unable to reproduce, but thanks to the information provided by users we’ve put together a potential fix. Please let us know if this solves the issue, if not please provide us with as much information as possible including save files, videos and screenshots.

It is available to download on Itch, Gamejolt and Steam.

If you come across any issues, please log them here. For more dedicated support feel free to send us a Tweet or DM, message on the Discord Server, or email us.

Change Log

  • Fixed the wishlist button appearing after returning the stolen bread in the Steam Demo
  • Fixed a crash when trying to sleep in Vuni’s Inn
  • Attempted to fix a random cutscene bug that would make it not possible for players to proceed through the game