Category: Release

0.2.0 Release Notes


This is the first beta update of 2020! As mentioned previously, this update is fairly small to both get in the habit of quarterly releases, and also to prepare for Summer’s beta release which will be quite large.

This update continues the main story, adds a new debate, skits, new art, and contains a number of bug fixes and enhancements.

We recommend making a copy of your save files (the .sqlite files) in your game directory before continuing. There should be no issues, but we do upgrade the files in this release.

If you come across any issues, feel free to send us a Tweet or DM, message on the Discord Server, or shoot us an email.

Release Notes


  • Added a number of maps for Q2 release – currently inaccessible
  • Added a block animation for when the Block skill plays. Note: block is still not fully implemented
  • Added a dodge animation for when the Dodge skill plays. Note: dodge is still not fully implemented
  • Added swapping party members
  • Added a level indicator to enemies in turn-based battles
  • Added NPCs in the market when coming back from Cole’s encounter
  • Added a number of enemy and player name strings to the translation file
  • Added new debate facts
  • Added a new main story quest
  • Added new skits
  • Added a new debate
  • Added new quests which will function as main story quests or side quests depending on past actions
  • Added an animation to text boxes when they appear
  • Added Battle Critical Font
  • Added load from save on the game over screen
  • Added color variations for Bandit Girl and Bandit Boy characters
  • Added the ability for enemies to have randomized color variations & ensured they matched the overworld when engaging with them
  • Added dialogue to man outside Vuni’s inn
  • Added a blocker to Wiska Forest to prevent early entry
  • Added Wislaw’s sprites
  • Added unit tests for some utilities


  • Fixed UI briefly appearing after transitioning screens before an event plays
  • Fixed camera abruptly jumping to follow Rob in opening cutscene
  • Fixed crash in inventory when no items exist
  • Fixed camera during Cole’s encounter from having a tangent with the outside wall
  • Fixed lists accidentally cutting off Text
  • Fixed player sprite ordering issue in mountains near border with chimney
  • Fixed transition bug to the north east of Pharyon
  • Fixed missing boundaries near the mountain flower field
  • Fixed transition bug when heading between the Villa and the Town in Wynoa
  • Fixed main menu opening with interact key
  • Fixed text for post-Wiska Forest quest to be clear where to go in Wynoa
  • Fixed being unable to interact with the innkeep npc or use the inn in Vuni
  • Fixed learned recipes not being saved properly
  • Fixed crafting resulting in the wrong learned recipe
  • Fixed key items not being readded to the crafting grid after experimenting
  • Fixed a bug where you could accidentally soft-lock the game by interacting with the minimap just after starting a cutscene
  • Fixed typo in opening cutscene
  • Fixed player getting stuck when transitioning in to western Wynoa
  • Fixed sprite overlay issue in eastern Wynoa
  • Fixed character walking in place after battles
  • Fixed ambience audio blipping out when transitioning screens
  • Fixed area name continuously appearing when standing on a trigger
  • Fixed hidden collidable objects being interactable
  • Fixed transition bug in mountains
  • Fixed a HMS format bug when playing for over 10 hours
  • Fixed Big Meanie skit not being removed after the relevant quests


  • Replaced Battle Damage Font
  • Made running children unstoppable
  • Refactored how quests are stored and loaded
  • Made the Turn Based Battle Results Screen show all characters that leveled up
  • Updated cutscenes and overworld NPCs to use the new bandit color variations
  • Adjusted some dialogue during the flower hunt quest
  • Upgraded saved files to gain facts in previous cutscenes
  • Incremented version number

0.1.1 Release Notes

This is a small patch to address a couple of bugs reported by people. It is available to download on Itch, Gamejolt and Steam.

  • Fixed a crash in the Inventory screen when no items were available. This typically occurred when going from the items section to the weapons section with no weapons in your inventory.
  • Fixed a bug where optional details (ex. Health) were not cleared when switching between sections in the Inventory screen.

Demo Update Release Notes

It’s here! It’s out! The graphical overhaul demo is complete!

Estimated Play Time: 3-5 hours

Download: or Gamejolt or SteamN

Demo Summary

As I’m sure everyone following around is aware, we’ve been working hard on this demo for the past 1.5 – 2 years. When we released the previous demo we got A LOT of feedback from people. Most of the feedback focused on the art and how the game played.

The art feedback focused on the overworld sprites and how the battles played. The low frame count, and the design of the sprites were not appealing. For the battles, a lot of people were not fans of the vertical battle style, and preferred to have something more classically horizontal.

The game feedback was less on the story or characters but on the game engine itself. People found the collisions too floaty and bouncy, it was easy to clip through them if you tried, some people ran into crashes that was hard to reproduce, and others had some issues with how the levels were designed.

We took all of this feedback and decided to invest in getting this stuff right, but it was no easy feat. It required essentially redoing the whole game. So, yes, this last 1.5 years or so have been spent redoing the game.

We redid all of the overworld sprites, the title screen, added new battle animations, new UI, new game engine, more music, and new story.

We hope everyone enjoys the changes that we’ve made!

Release Notes

Due to the sheer number of changes (over 1000) the following release notes will be light on details, but will highlight some of the more important differences between this demo and the previous version. Note that major changes will be bolded.


  • Added running and a run button
  • Added new Title Screen Illustration
  • Added new character specific themes and battle specific themes
  • Added a popup when you enter into a named area
  • Added a popup when you gain a new quest
  • Added a Statement Screen, which displays all gained testimonies, facts and evidence gathered
  • Added a new boss battle
  • Added sunset and nighttime shaders for select areas
  • Added a map screen showing the whole map of Gataela
  • Added new battle animation states for Idle, Attack, Damage, Death and Revive
  • Added a victory screen when winning battles
  • Added new options to the debate battles
  • Added a grass effect to look like objects are walking through tall grass
  • Added mountain TTBattle background
  • Added screen transition effects for battles
  • Added all of the NPC dialogue to the translation files
  • Added new endings for some of the debate battles
  • Added an indicator in the main menu to remind that some characters may have status points to be spent


  • Removed charisma stat and charisma bar from debate battles
  • Temporarily removed most crafted items from being usable in battle
  • Temporarily removed some enemy types from the maps
  • Removed one of the NPCs that provides bread during the second quest
  • Removed some homes and NPCs from the overworld


  • Changed game engines from Cocos2dx to Gamemaker Studio 2
  • Redid the UI
  • Redid the opening sequence
  • Redid the portraits for all of the skits and debate battles
  • Redid all of the overworld human and animal sprites
  • Frame count for animations changed from 4 to at least 8
  • Redid all of the battle animations for enemies and party members and skills
  • Battles changed from vertical layout to horizontal layout
  • Rewrote the Klatchez main story quest
  • Rewrote almost all of the debate battles
  • Adjusted all of the skits and cutscene dialogue
  • Reset the version numbering to 0.1.0
  • Debate facts have been changed from being single statements gathered from one NPC to being divided into testimonies (gathered from many NPCs), facts (gathered from one NPC) and evidence (gathered from interacting with objects).
  • Changed being able to escape from encounters with patrol events to make Wiska Forest more palatable. May be changed to an option to toggle in the future.
  • Reduced game download size
  • The game should now run much smoother on lower-end devices and take up less RAM
  • Adjusted percentages of battle items. To be adjusted as more feedback given.
  • Simplified finding the NPCs needed to get bread from during the second quest
  • Removed most of the inaccessible houses from Vuni.
  • Changed Vuni’s layout for the market zone. This should make exiting the city easier.
  • Changed Pharyon’s layout
  • Changed Klatchez’s layout
  • Changed Vischet’s layout
  • Adjusted the western mountains layout
  • Adjusted some home designs in Wynoa