Author: gataela_mftu8r

June 2022 Progress Update

Gosh is it already June? We’re just about halfway through the year, so here’s what we were up to during May!

A Storm to Remember

Before we get into the update we wanted to talk briefly about a recent weather event. On May 21st, Ottawa was hit hard with a storm that knocked out power for most of the city for over 3 days. Some people didn’t have power return for 10 days and some still don’t. The storm? It lasted 15 minutes.

2022-05-22 hydro one 7
Aftermath of May 21 2022 storm (Photo/Hydro Ottawa)

There’s a whole whack of damage done ranging from felled power lines to toppled trees to roof damage. Everyone on the team is safe and sound, although some were affected. As a result this update will be smaller than usual and you can expect the next one as well as we deal with the aftermath.

Province Update

May 2022
June 2022

As we mentioned last month, our big focus was on the capital city, Ziacia. Ziacia is modeled off of a star fort city, with the palace located to the north on an island accessible by bridge. Our plans were interrupted due to the storm, but we were able to complete the main buildings of the city.

We also ended up expanding the city slightly, by replacing the existing moat with raised cliffs to give an impression of a wall or hill, and expanded the moat outwards in all directions. You can also see we started on plans to replace the south entrance to the city with an extra island.

So now that the inner city is complete, our big goal for June is to finish off the surrounding areas. Look forward to more details on the capital and it’s design next month!

What’s Next?

Now that we’re approaching the middle of the year, we’ll be starting to wrap up the big projects we’ve been working on thus far. The cities will be complete! The passive animals will have their animations! The writing will be done! And we’ll be starting on new things! Not only that, but we will be doing a presentation on Level Design in Gataela for Dirty Rectangles this month. If that sounds of interest, keep an eye on our Twitter for more information and we’ll see you next month!

May 2022 Progress Update

Spring has sprung and May has arrived! Here’s our progress over the last month~

Province Update

Our major focus right now has been on completing the last province of the game. Last month we showed you how the bottom left of the province was developing, and this month you can see that we’ve just about completed it!

April 2022
May 2022

Our main focus in April was to finish off those two towns and most of their surrounding areas. With their completion, we’ve officially finished all of the small towns!

The small areas to the north near the river will be handled when we start dealing with the transition maps between provinces. As for the area to the bottom right, we’ll start working on it when we get to the center of the province.

Our next focus is to finish our last city – the capital Ziacia! Cities take a lot of work to get done, as you can see below with our progress on Olvia. Hopefully it’ll be done and dusted as we move into June!

What’s Next?

As we’ve mentioned, our two major focuses right now is the province and writing the end of the game. As you would expect – there’s not a whole lot we can say about that! We’ll be continuing on that this month, as well as working on more passive animals.

April 2022 Progress Update

Happy April Fools Day! Here’s what the team was up to during March!

Demo Update

First and foremost, if you happened to miss it, we had a demo update (and a patch) that went live during the start of the month! This update comes with a Gamemaker Engine upgrade, various bug fixes and some tweaks here and there. It is available to download on Itch, Gamejolt and Steam.

Province Update

We’ve been continuing to work on the last province. Now that Olvia is complete we’ve been slowly working our way out into the surrounding areas. Our main theme for this province is “grey and rocky”, so for example areas closer to the mountains in the south will have more grey rock showing and less vegetation, while areas north towards Wiska Forest will be more green and lively. We’ve also thrown in a colorful wildflower field and a small pond ✨

Most of this work is done weekly on our Twitch channel, so feel free to stop by and get a behind the scenes preview.

And speaking of the new province, we released a short video showing off the new overworld theme!

SFX Update

We’re happy to announce that all of the previous SFXs have been updated! These SFXs have been updated to match the new battle animations, and we’ve added a few new special ones for the new provincial designs.

What’s Next?

We are continuing to work our way through creating the last province, as well as writing updates, new passive animals and so on. We’re hoping to finish off writing some difficult scenes at the end of the game in the next few months, and begin working on improving both the turn-based and debate battles!

0.6.1 Release Notes

Summary

This is a small patch to address a few issues that players have run into with the most recent update.

Please note that there is currently a bug with cutscenes where cutscenes will randomly not complete correctly for different users in different places. We are unable to reproduce, but thanks to the information provided by users we’ve put together a potential fix. Please let us know if this solves the issue, if not please provide us with as much information as possible including save files, videos and screenshots.

It is available to download on Itch, Gamejolt and Steam.

If you come across any issues, please log them here. For more dedicated support feel free to send us a Tweet or DM, message on the Discord Server, or email us.

Change Log

  • Fixed the wishlist button appearing after returning the stolen bread in the Steam Demo
  • Fixed a crash when trying to sleep in Vuni’s Inn
  • Attempted to fix a random cutscene bug that would make it not possible for players to proceed through the game

0.6.0 Release Notes

Summary

It’s been a while since our last demo update. This update focuses on addressing feedback from the last update, adding new assets, and some adjustments and improvements. See the change log for the full changes.

It is available to download on Itch, Gamejolt and Steam.

If you come across any issues, please log them here. For more dedicated support feel free to send us a Tweet or DM, message on the Discord Server, or email us.

Change Log

Added

  • Added more SFX, and added new SFX to existing cutscenes
  • Added a respawn timer to overworld and patrol enemies
  • Added sunset music for Vuni
  • Added an area identifier to the minimap for quest goals within a general area
  • Added animations to flag pole and boat flags
  • Added a tumbleweed animation when no move is made during a TTBattle
  • Added palette swap versions for most enemies
  • Added running animations for most enemies
  • Added a modern font option

Fixed

  • Shop Confirm Button not working
  • Not being able to buy items at the shops
  • Crashes that occurred in some cutscenes near the end of the demo
  • Bomb animation vertical bounce
  • Hours value missing when there was less than 1 hour of play time
  • Adjusted Apple description
  • Skill and Inventory layouts not matching the main menu layout
  • An enemy outside of Wynoa being stuck in a collision when spawned
  • Dodge Shine Animation not playing
  • Both Inn options being highlighted
  • Newly added party members not appearing in the menu
  • Party members losing stats after leaving the party
  • Entering Wiska Forest before you could (players should get less lost now)
  • MSQ were not necessarily being set as the default quest when gained after completing a previous MSQ
  • The last frame of an animation sometimes would not appear in TTBattles
  • World map opening when pressing space
  • Fullscreen mode not working when it was sunset or nighttime
  • Minimap not updating when changing quests in the menu
  • Depth layout ordering for characters in TTBattles
  • Water in Vuni in some places was missing
  • Crashing when trying to experiment

Other

  • Heavily Refactored the TTBattle System & fixed various bugs related to it
  • Heavily Refactored the TTBattle Animation System & fixed various bugs related to it
  • Upgraded Gamemaker to 2.3.3
  • Refactored a few overworld functions to become more efficient so we could put more objects on maps
  • Upgraded Skill, Status & Item Icons with Higher Resolution versions
  • Changed the Debate Battle bubble
  • Removed last save point text from the main menu screen
  • Run mode is now the default upon starting a new game
  • Steam Demo now matches Itch and Gamejolt Demo