August 2021 Progress Update

Hello everyone! We hope you are all doing well as we enter into the last official month of Summer!!! Here’s what we’ve been up to during July.

Battle Animations

This past month we hit a big milestone for the development of the battle system. As a brief reminder for everyone, in the past the turn-based battles used to look as follows:

When we released the demo and did Steam Greenlight in 2017, we got a lot of feedback about the battle system and the general look of the game. For example, a lot of people expected the stage to have enemies on the left and your party on the right. We also didn’t have proper battle idles, death animations, and so on. A lot of people also critiqued the art style of the overworld characters and the UI.

From late 2017 to the graphical demo update in 2019 we worked on updating all of these key areas, but as you can imagine redoing a significant number of assets takes a LONG time. When the demo was released in 2019 we only had a few skills available to the user and the enemies.

This past month we hit a very big milestone, which was the completion of adding in all of the new animations for the skills! There’s still some work ahead, such as rebalancing the battle system, adding a few small visual improvements, and adding the new battle stances, but we’re quite happy with how far things have come! We’ve been working towards this goal for a while, and so it’s nice to finally be able to say that they’ve all been updated!

Levels & Music

As we mentioned last month, we’ve been working hard on updating some of the older areas to add more visual interest and diversity into the world of Gataela. William has been doing an amazing job with the soundtrack, and last month we posted a sneak preview of it:

We’re still working our way through adding the new province, and we’re still on track to finish off this work for the end of September.

What’s Next?

Next month we’re looking to complete the rest of the new weapon animations for all of the characters, continue work on updating the story, and heavily focus on creating the levels for the new province.