November 2020 Progress Update

Hello everyone! We hope you had a Happy Halloween! Here’s what we’ve been up to the past month!

Demo Update

In case you missed it, we released an update to the demo last month! We expected to update closer to the end of the month, but it was done earlier than we thought! We hope everyone has enjoyed the improvements we’ve been working on for the past year!

Beta Update

With the demo update out of the way, we switched back to working on the Beta Update! Most of last month was spent planning and writing, which doesn’t have too many visual things associated with it unfortunately! One thing worth noting is that we’ve made a small adjustment to the scope: we will now be updating all of the SFX, and adding a few new ones! We’ll have more information in the near future, but we hope you look forward to the coming change!

2021 Planning

Last month we did quite a lot of planning for the beta update, but we also spent time planning out the next six months of development. This past year we have tried to put out a demo update each quarter, because it fit in well with the story and the gameplay. Following the December Update, the story and gameplay will open up a lot, as shortly after your full party will be assembled, fast travel will be unlocked, and you will be able to go anywhere.

We would like to keep the final stretch of the game’s story a secret until the full version is launched, so there’s the question of “What should we put in for beta updates?”. To be honest, we are still working to figure that out. Some games release updates based on regions or features, and theme them around that, which is one option we are considering. In order to do that though, it will mean that updates will no longer be quarterly, as some sections of the game can be added within a quarter, while others cannot.

We’re considering many things, and will have some more information in the new year, in the meantime, please look forward to more news about the Beta Update in December!