
Summary
Our large overworld graphical overhaul update is now here! We’ve redone the water, redone the overworld, added passive animals, more audio and improved the performance all over the place! We’ve also got a slew of bug fixes, improvements, engine upgrades and other changes.See the change log for the full list of changes.
It is available to download on Itch, Gamejolt and Steam.
If you come across any issues, please log them here. For more dedicated support feel free to send us a Tweet or DM, message on the Discord Server, or email us.
Change Log
Improvements
- Redid the water for the whole game
- Redid Vegetation for the Wynoa (starting demo area)
- Added passive animals
- Added Passive Animals to Wynoa (starting demo area)
- Updated battle maps to reflect updated vegetation
- Added custom Kickstarter rewards
- Added missing BGM & SFX
- Added Performance Flags for Caves, Houses and Water shaders
- Added success/fail jingle & VFX for Crafting screen
- Removed the timer from Debate Battles
- Added locked doors to Vuni’s military office
Fixed
- Cutscenes that started automatically would randomly freeze after playing for a while but be fixed after a restart
- Directional audio in some cutscenes breaking/popping when the camera moved
- Cole disappearing in the opening cutscenes when talking to him
- Pop-in when changing maps during cutscenes
- Mini map arrow not updating after an event was completed
- Matched wolf design in fight to cutscene design
- Lowered volume of Inn Sleep SFX, & Market, Ocean and River ambience
- Wooden stairs not playing wood SFX
- Metal roof SFX not playing metal SFX
- Ambience SFX now respects default max gain
- Reworked input action button handling so the keyboard and mouse do not conflict with each other
- All Wynoa collisions due to upgrades
- All Gamemaker upgrade bugs
- Overworld enemies not affected by tall grass
- Offset wind-able objects from each other when wind enabled
- Enabled wind when clouds are on map
- Wind-able assets not affected by tall grass
- NPCs walking outside of wander range
- Optimized laundry shadow
- Optimized tall grass shader to use the GPU more
- Crafting Screen button background not appearing
- Water tilechecking
- Removed devil’s rock in vuni pumpkin patch
- Adjusted small rock bounding box
- Enemy chasing player off a cliff near Wynoa
- Key press order if pressing more than three keys at once and then pressing keys after the fact
- Save changes not prompting on status and equipment screens when pressing back
- Escape button not exiting menus
- Most main menu screens not having black bars at full screen. Fixed Map Screen being blurry when full screened
Other
- Upgraded Gamemaker to v2026.0.0.23 Runtime
- Upgraded Steamworks SDK
- Wandering enemies and NPCs are deactivated when leaving the view
- Passive animals for Olvia, Lakure and Vescha, NPCs for Olvia & Vescha, & Lakure redo is included in this update but is unavailable because the demo is limited to Wynoa (however it accounts for the file size increase)
- Adjusted and added many Turn-based battle enemies, skills, SFXs, etc. but unavailable in the demo for now (however it accounts for the file size increase)
- Refactored tile checking and tile data information – should be more performant
- Removed large water textures

September 2026 Progress Update